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VIVI - TALES OF THE 8TH DESIGN (PART 3 - THE RIG AND SHADERS)

Welcome back to the crack den known as my blog on modelling Vivi. If you have not read the previous part, here are the links to that.  To recap: I made a reference sheet with some design changes like haircuts, clothes, and shape. Then, I got out of my comfort zone and switched from Blender 2.79 (the last update to the old UI) to 4.2.1, slowly getting used to the new UI and some new features that I don't get from 2.79... Like edge creases and custom skyboxes that had it's own lighting. PHASE TWO POINT FIVE: Other Updates. The First Render. The model's then-current state after the events of Part 2. Pic above is just the thumbnail for the article. By this point, I lightly updated the topology a little bit and inserted some shape keys. If you look at the strange floor texture, that's AI generated. I WON'T use it in the final piece, let alone use it on Vivi herself. These AI textures are there, temporarily. Skyboxes are human made, though. :) Some things I did add was s

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